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Most of what this game had to offer was so interesting and creative, I would have loved to stay a little longer and really tested what I had learned. With a playtime of rough four to six hours in length, the game was hardly going to outstay its welcome by giving us a little more from each puzzle concept. I would have loved to be given the opportunity to test what I had learned with some of these puzzles a little more than what was allowed to me and thus some really interesting puzzle concepts were thrown away after no more than 30 seconds with them. This made some of the puzzles feel incredibly easy as you were only being presented with what felt like the introductory puzzle and the more obscure ones feel like obstacles rather than challenges. After figuring out the solution to a conundrum, you are immediately presented with a completely different problem to solve.
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Whilst I appreciated the amount of new puzzles I was getting, I couldn’t help but feel a little unsatisfied with the lack of depth after beating them. This poses one of my major conflicts with the game. Sometime you will have more than one puzzle type per chapter. The game does a great job of keeping things fresh and changes up puzzle concepts pretty regularly. There are seven chapters in Maquette, each with four separate, gated areas that you will have to unlock to progress. It’s a really interesting concept and one that really makes you think about perspective and cause and effect, in a playful way. This formula can be repeated multiple times until you can no longer pick an item because they are too small or too large.
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Similarly, take something out of the maquette and place them in the regular world and they will appear smaller in the model and thus can be used as a smaller item too. Move an object into the maquette from the regular-sized world and have it exponentially enlarged in the plain around you. This idea of environmental manipulation is expanded on further when you move items to and from the model itself. Lift the model cube out of the way and your path in the regular-size world is now open for you to explore. For example, a giant block impeding your path in the regular-size world would appear as a smaller cube inside the maquette. Your goal in the game is to manipulate objects in the maquette and change the mirrored environment around you. Surrounding the central model dome are a number of objects and areas that also surround you. In Maquette you are placed both inside and in front of the same model, to an infinite degree.
#Maquette game release date series
Maquette is a beautiful, story-driven, puzzle game starring Bryce Dallas Howard ( The Help, Jurassic World) and Seth Gabel ( American Horror Story, Fringe) as a cute couple whose relationship is presented to the audience in the form of a series of models.
#Maquette game release date Pc
Platforms: PlayStation 4, PlayStation 5, PC Maxwell Alexander explores a story of puzzles